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mr_razzcocks

3
Posts
A member registered Feb 08, 2019

Recent community posts

(2 edits)

I'm coming across a very minor graphics and gameplay issue. When I come across this kind of switch, it's already showing its triggered state graphic. When I try and interact with it, the graphic doesn't change and I don't get the 'click', but the intended effect in the level still occurs. I thought it was because I'd edited the main PK3 file to emulate an updated fullrun.pk3, so I tried on a freshly generated smoosh with no mods, and I get the same issue.

Doesn't majorly affect gameplay, as it still does what it's supposed to, there's just no feedback when interacted with.

EDIT: Also, on a hunch, tried generating the PK3 with none of the "U" WADS, but alas, the issue persists.

EDIT 2: Okay, I was misremembering, this is the default, untriggered graphic, but the rest of the issue is still there. Just tried in Ultimate Doom running in GZD 4.11.3 to make sure it wasn't a GZDoom issue

(1 edit)

Hi, what exactly do I need to add to the fullrun mapinfo to add Sigil II into the ordering? I've got a vague idea of what I need in there, but I'm a rank amateur when it comes to these things

EDIT: Actually, never mind, I just figured out how to edit it directly into the Doom Complete pk3 Wadsmoosh generates

Just a quick heads up, running Windows Update to update the Defender definitions did indeed fix this issue for me